Moria... It's a rouglike, or dungeon crawl adventure created in 1983. Moria was not the first dungeon crawl (the first was pedit5 in 1974), but it was the first I ever discovered. For anyone wondering what the heck a dungeon crawl is, it's a kind of hack and slash computer RPG marked by random labyrinthine levels and lots of treasure to be found. I discovered Moria back in the early 90's when I had my first laptop (a Powerbook 520c). I remember downloading Mora to my Mac via some sort of FTP through the text only Unix shell account I used for Internet. I remember being a little disappointed that there were no graphics, only ascii art. It was only when I started to play this remarkable game that it became a fast favorite. Years later a desire to once again surf the net via Unix shell led me to open an account on the venerable SDF Public Access UNIX System. On a hunch I typed "moria" into the command line, and to my happy surprise found it was there. It was this re-discovery of Moria that started the base idea for Deeds. Why not make an animated movie or series that takes place in a simple game? I didn't go as simple on the visuals as Moria (that might be a little too high art), but it was a giant in the inspiration department. There are a lot of versions of Moria and other great dungeon crawls available for free on the net. If you crave some deep retro fun check them out.
Agnband - This is probably my favorite crawl.
Moria - The one this blog is about.
Rogue - For C64 on Gamebase64
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